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In this video we cover downloading Papervision 3D using tortoise svn then using those Papervision classes with open source code in Flex 3.
This tutorial was created by Amanda Verrette of Northern Kentucky University of Mike Lively's Instructional Design Group
Video duration: 48 seconds
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A really simple example of Flash reading the values of 3 potentiometers and then applying that to the pitch, roll, and yaw of an object in papervision 3d
More info here: http://iestyn.net/wp /2008/03/24/flash-pa pervision-3d-arduino /
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This is a synopsis of Chapter 1 of my Papervision book that is coming out in April. You can download the undulating sphere code example from Google code at
http://code.googl e.com/p/flex3cookboo k1/downloads/list
This tutorial was created by Mike Lively of Northern Kentucky University.
Video duration: 36 seconds
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A simple test for physical input (potentiometer) through arduino to flash. Turn the knob will rotate a Cube made with 3D engine PaperVision 3D for flash platform.
Test by fluxa@bounce.cl
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this is just a quick and dirty papervision3d class path tutorial. i walk yew threw the steps of creating an actionscript3 class file. then a cs3 flash file, and linking them together... sorry the text is so small. thats youtube fer ya!
Video duration: 438 seconds
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http://www.madvertic es.com
This video demonstrates where to get Papervision 3D, how to download it and how to incorporate it into Flash. Learn more about this topic and additional cool stuff at http://www.madvertic es.com
Video duration: 199 seconds
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http://www.madvertic es.com
This is my 3rd experiment with the Wiimote combined with Flash. In it, I demonstrate the steps taken to create the project (start with Wiimote motion data, send that data into WiiFlash, WiiFlash translates it to Flash, I then program that information to translate to a 3D scene built with Papervision 3D andSwift 3D).
Video duration: 80 seconds
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A little experiment that connects a BCR 2000 device sending midi events to Flash over XMLSockets from a little java app listening to midi events. Rendering is using papervision 3d.